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East Wind Avatar [Teenage Mutant Ninja Turtles]
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Description
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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